Optimization and redesign of existing levels

Description of the service

The level in the game is not just a scene where the action unfolds, but the most important element that affects the dynamics, involvement and pleasure from the gameplay. However, even the most carefully designed levels can be outdated over time, lose relevance, or simply not correspond to the expectations of the players. Sometimes “dead zones” appear in them, problems with navigation, balance skew or too monotonous areas. All this directly affects interest in the game, holding the audience and players' reviews.

Our service “Optimization and redesign of existing levels” is intended for developers who seek to improve the quality of ready -made gaming spaces. We do not just improve the visual or mechanical component - we approach comprehensively, analyzing every detail: from the structure of routes to the distribution of enemies and the pace of passage. As a result, you get levels that are played easier, more interesting and harmonious.

What the service includes

  • Analysis of current levels At the first stage, we conduct an audit of the provided game locations. We study the documentation, the Video Lettsples, the reviews of players, telemetry (if any) and gameplay materials. We pay special attention:
    • Navigation and readability of routes;
    • Pace of passage;
    • Rhythm of alternating gameplay situations;
    • Problem areas: boring, overloaded, or too empty;
    • Difficulties and balance.
  • Identification of weaknesses We form a detailed report in which we indicate specific problem areas and give recommendations for each. Sometimes these are minor edits, such as moving objects, and sometimes a larger review of the zone or even parts of the level.
  • Redizin development Create processing offers. It can be:
    • Improving navigation using visual landmarks;
    • Introduction of new gameplay situations;
    • Redistribution of resources and enemies;
    • Creation of alternative ways;
    • Improving or reducing the pace of passage in the right places.
  • Prototyping changes In agreement with the team, we introduce the proposed changes in the form of prototypes or updated versions of levels. This allows you to quickly test and see the result until complete processing.
  • Playing and iteration We carry out internal or joint pleestations to check how changes affect the gameplay. Based on the feedback, we make final adjustments.
  • Finalization and transmission Upon completion of the work, we provide the final versions of levels, ready for integration, as well as all the necessary documentation: description of the changes, recommendations on use, scheme and comments.

Why is it important

  • Increases the pleasure of the game. Even minor edits can seriously change the perception of the level.
  • Helps to keep the player. Levels with good rhythm, logic and intrigue do not let you get bored.
  • Reduces the load on the command. Instead of complete remaking, you can effectively finalize the existing one.

To whom it will

  • Developers who are preparing a game for release and want to “polish” locations.
  • Teams who have received negative feedback from testers or players.
  • Studios planning to update the game and improve user experience.
  • Those who want to revive old levels without complete processing.

Result

Leveling levels are not just cosmetic repairs. This is an opportunity to breathe a new life into it, strengthen gameplay, keep attention and create a more memorable experience. We help to look at the old levels in a new way and do them what they should be-exciting, balanced and truly gaming.