Turnkey game level design

Description of the service

Creating levels in the game is not just the arrangement of objects and enemies on the map. This is a comprehensive creative and technical process in which each solution affects the impression of the player. Our “turnkey level design” service is intended for those who seek to create a high-quality, logical and interesting game experience without unnecessary time and resources. We take on the whole process - from the first sketches to the final implementation, ready to integrate into the game engine.

We approach the development of levels as the construction of an individual world - with rhythm, logic, challenges and a sense of progress. Regardless of the genre - whether it be a platformer, a shooter, a puzzle, strategy or adventure game - we carefully take into account the features of the mechanic, rhythm of gameplay, target audience and the desired emotional load.

What is included in the service

  • Analysis and briefing At the first stage, we plunge into the project: we study the genre, mechanics, references, goals and wishes of the customer. This allows us to offer solutions that will not only work, but will organically enter the game.
  • Concept design of levels We create detailed level concepts: passage scenarios, key points of interest, unique gameplay situations. At this stage, schemes, routes, complexity zone and dynamics of changes are developed as the player moves.
  • Visual prototyping We create a basic “gray” level of level (GreyBox) for quick assessment of gameplay. This helps to understand in advance how the level in action will be felt, and make adjustments without unnecessary costs.
  • Detailing and study After the approval of the prototype, we fill the level of details: landscape, architecture, objects, interactive elements. Particular attention is paid to visual landmarks and navigation so that the player can intuitively feel where to move.
  • Balancing and testing We carry out tests to make sure that the level is balanced: not too simple, but not frustrating. If necessary, adjust the complexity, add or remove the elements, improve the rhythm.
  • Finalization and transmission The finished level is transmitted to the customer in a format convenient for implementation in a gaming project. If necessary, additional materials are provided - documentation, maps, markings of triggers and areas of interest.

Advantages of working with us

  • Experience and flexibility. We work with projects of different scale-from small indie games to complex game worlds. The approach is always individual.
  • Speed ​​without loss of quality. We optimized the processes so that you get the result on time, maintaining high quality at each stage.
  • Focus on the player. We design each level so that it is interesting, logical and evoked emotions. We design not just space - we design experience.

To whom this service is suitable

  • Independent developers who need a professional approach to level design without hiring a separate game designer into a team.
  • Studios looking for a reliable partner for scaling a project or outsourcing part of the work.
  • Teams who are important to quickly test the idea of ​​level or get a working prototype.

Result

“Gam-design of turnkey levels” is a solution for those who want the game levels not only to exist, but work: keep attention, develop the mechanics and make the game interesting. We create a space that tells its story, causes emotions and becomes an indispensable part of the gameplay.